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Bitcraft console
Bitcraft console













bitcraft console

Investments made in small and mid-capitalization companies may be more volatile and less liquid due to limited resources or product lines and more sensitive to economic factors.

bitcraft console

Such factors may adversely affect the profitability and value of video gaming companies. Video game companies face intense competition, both domestically and internationally, may have limited product lines, markets, financial resources, or personnel, may have products that face rapid obsolescence, and are heavily dependent on the protection of patent and intellectual property rights. Investing involves risk, including possible loss of principal. Read the prospectus carefully before investing. This and additional information can be found in the Fund's prospectus. Prior to September 26th, Fund performance reflects the investment objective of the Fund when it was the Roundhill BITKRAFT Esports & Digital Entertainment ETF and tracked the performance, before fees and expenses, of the Roundhill BITKRAFT Esports Index.Ĭarefully consider the Fund's investment objectives, risk factors, charges, and expenses before investing. The Fund's objective and strategies changed effective at the close of trading on September 26th. Brokerage commissions will reduce returns Market performance is determined using the Primary Exchange official closing price. Shares are bought and sold at market price (closing price), not net asset value (NAV), and are individually redeemed from the Fund. For the most recent month-end performance, please call (855) 561-5728. Returns less than one year are not annualized. The investment return and principal value of an investment will fluctuate so that an investor's shares, when sold or redeemed, may be worth more or less than their original cost. Current performance may be lower or higher than the performance data quoted. Past performance does not guarantee future results. The performance data quoted represents past performance. (Source: Statista)ġ,3NewZoo, 2Wikipedia, Company Data, 4Statista The number of gamers worldwide set a new record in 2021 at 2.96 billion and may grow to 3.32 billion in 2024.Gaming is already the largest form of entertainment worldwide (Source: NewZoo) The global games market has the potential to grow to $219 billion by 2024.Twelve of the 17 deals valued above $1 billion in gaming have occurred since 2020, as valuations for video game companies have attracted potential acquirers.The rapidly growing global video games industry through investments in the United States, Sweden, South Korea, Japan, and more.AAA game publishers such as Activision Blizzard, Nintendo, Ubisoft, Take-Two Interactive and Electronic Arts.Companies behind popular video games such as Call of Duty, Elden Ring, World of Warcraft, Grand Theft Auto, Apex Legends, and Assassin’s Creed.

bitcraft console

The companies are selected based on classification by Consumer Technology Association (CTA).

Bitcraft console software#

Pre-alpha testing will begin soon, so if you'd like to get in on helping test things out, you can go to the Bitcraft site to find out more about the game and to sign up.The Nasdaq CTA Global Video Games Software Index is designed to track the performance of a selection of Developer/Publisher companies engaged in the global Video Games industry. There is a past, but the future will be community determined.īitcraft will initially release on PC. The world isn’t just to be built from scratch though, since you’ll be able to explore and get a taste of the history of where things came from and where they are now as you do so. Since the whole world is designed to be editable and open to change, the options for individuals to affect the world and environments will exist, but there may be significant options for communities to spring up and change the terrain, build cities, or even go beyond just one city to creating alliances or even maybe trying to set up empires. They’re even calling it a “community sandbox MMORPG”.Ĭommunity and options are at the heart of the design plans. The independent studio wants to make its mark in giving one world and letting everyone make an impact on it. Want to be a crafter? Start making things. This means that each character begins as more of a blank slate and can skill up in any direction. Inspiration comes from different genres, like MMORPGs (naturally), survival games, roleplaying, city builders, and strategy games, and blends them into something that wants to offer something beyond just combat. As a sandbox, players will be able to change that world as they interact with it, change the terrain, work solo or work together to create something bigger.















Bitcraft console